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Project created for a bachelor thesis at the Faculty of Electrical Engineering, Czech Technical University in Prague.
Abstract of the thesis: In this bachelor thesis, we will focus on performance optimization in the Unity Engine. We will look up and document the commonly used game performance optimization techniques and how they are implemented in the engine. Then we will test the Visibility Culling and Levels of detail optimization techniques in different game environments to find out how they impact the performance.
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Simulation of fire spreading among plants, taking into account strength and direction of wind given by user.
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