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Commit b617bb5e authored by Tomas, Vojtěch, Bc.'s avatar Tomas, Vojtěch, Bc.
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Merge branch 'master' of git@gitlab.fel.cvut.cz:tomasvo1/mma-crowd-sim.git

parents 24b80b49 87f71742
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# How to use `CrowdSimPlugin`
In order to use the `CrowdSimPlugin`, please follow the steps below:
* Download the zip with source files
* If you already have `Plugins` folder in your project folder, copy folder `CrowdSimPlugin` inside it; in case your project misses the `Plugins` folder, create it and then copy the `CrowdSimPlugin` inside it
* Enable the plugin in your main project `*.uproject` file with:
...
"Plugins": [
{
"Name": "CrowdSimPlugin",
"Enabled": true
}
* Build the plugin when you reopen your project
* In `CrowdSimPlugin C++ Classes` you should be able to find new Actor class `CityGrid`, drag it into the viewport
* The `CrowdSimPlugin` contains 5 default layout textures in its `Content` folder, pick one and select it in the `Layout` parameter
* Click `GenerateMesh`, the geometry should be visible
* Position your character starting point, setup simulation parameters, and you are good to go
This manual is also part of the report.
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