From 1c7f3f0ee26aede868fb89a8ff9ddd1df4f4d28c Mon Sep 17 00:00:00 2001 From: phamthit <phamthit@bullseye> Date: Wed, 31 May 2023 17:31:01 +0200 Subject: [PATCH] Add welcome, win, loos text --- main/Makefile | 2 +- main/main.c | 36 +++++++++++++++++------------------- 2 files changed, 18 insertions(+), 20 deletions(-) diff --git a/main/Makefile b/main/Makefile index ace6e76..e714ac7 100644 --- a/main/Makefile +++ b/main/Makefile @@ -9,7 +9,7 @@ LDFLAGS += -static LDLIBS += -lrt -lpthread #LDLIBS += -lm -SOURCES = main.c mzapo_phys.c mzapo_parlcd.c serialize_lock.c utils.c knobs.c led_rgb.c draw.c led_line.c projectile.c enemy.c player.c letters.c collision_rect.c collision.c obstacle.c +SOURCES = main.c mzapo_phys.c mzapo_parlcd.c serialize_lock.c utils.c knobs.c led_rgb.c draw.c led_line.c projectile.c enemy.c player.c letters.c collision_rect.c collision.c obstacle.c text.c #SOURCES += font_prop14x16.c font_rom8x16.c TARGET_EXE = main TARGET_IP ?= 192.168.223.109 diff --git a/main/main.c b/main/main.c index 59ccb89..ff5395c 100644 --- a/main/main.c +++ b/main/main.c @@ -37,6 +37,7 @@ #include "projectile.h" #include "obstacle.h" #include "collision.h" +#include "text.h" #define FBUF_DTYPE uint16_t @@ -83,8 +84,10 @@ int main(int argc, char *argv[]) { frame_buffer->draw(frame_buffer); frame_buffer->null_buffer(frame_buffer); + sleep(4); + // INITIALISATION - int is_win = 0; + bool victory = false; // ENEMIES int enemy_row = 3; @@ -133,9 +136,6 @@ int main(int argc, char *argv[]) { player->draw(player, frame_buffer); update_health_rgb1(spiled_base, player->max_hp, player->hp); - if (player->hp <= 0 || player->ammo < 10) { - break; - } for (int i = 0; i < num_enemy; i++) { enemy_t* enemy = enemies[i]; @@ -206,28 +206,26 @@ int main(int argc, char *argv[]) { frame_buffer->null_buffer(frame_buffer); if (count_enemies <= 0) { - is_win = 1; - break; + victory = true; + break; } - bool game_end = true; - if(game_end){ - bool vic = false; - if(vic){ - end_game_text = get_text("YOU WON !!!"); - } else { - end_game_text = get_text("GAME OVER !!!"); - } - frame_buffer->null_buffer(frame_buffer); - end_game_text->draw(end_game_text,frame_buffer,80,130); - frame_buffer->draw(frame_buffer); - - error("game ending"); + if (player->hp <= 0 || player->ammo < 10) { + victory = false; break; } + } + if(victory) { + end_game_text = get_text("YOU WON !!!"); + } else { + end_game_text = get_text("GAME OVER !!!"); } + frame_buffer->null_buffer(frame_buffer); + end_game_text->draw(end_game_text,frame_buffer,80,130); + frame_buffer->draw(frame_buffer); + // FREE OBJECTS info("free"); debug("free projectiles"); -- GitLab